Game Rise of Nation: Faith is a role-playing game with a lot of action, which visually frankly reminds the first parts of Diablo, which certainly causes nostalgia and attracts many fans of the genre, but will the rest of the game please them? Let's figure it out.
Prepared the game in the studio with the short title LLI and this is their second project, with the first project being some kind of strange chat where each participant received a visualized hero who is in the room ... strange guys in general;)
According to the story, which developers are not too lazy to write for this game, the action will unfold in 700 BC, and it will be about some other world where wizards, elves and orcs live. Immediately the developers mention racism, because of which orcs all oppressed and allowed them to deal only with the dirtiest work that they themselves do not like, however, wizards in power have long been legally entitled to it, and elves are generally the whole world in equilibrium is held, so ... no intrigue, to be honest. Nevertheless, one of the wizards decided to find a kind of bloodstone, followed by one of the orcs with their team, whose role is assigned to you. How does racism and oppression of orcs relate here? It's hard to say, maybe everything will change when you get a stone?
And then everything is pretty simple and typical - run around the locations, most of them in some kind of semi-darkness, where you need to navigate and fight with enemies that will be on your way. In this case, if you miss some of the enemies, at some point you simply can not move on the location further, you will have to return ... in general - to the open world of the game oh how far ...
Features:
Classic gameplay with monsters, traps and isolated locations
A team of two players, between which you can switch
Many interesting locations
Change the appearance of your characters and their weapons
Develop skills of your characters
There is no advertising in the game!
Disadvantages of the game:
There is a small donat, which few will interfere
Graphics are too modest for modern games
The gameplay is boring, nothing new you will not find here
Bottom line: it's hard to call the game Rise of Nation: Faith a worthy and even interesting project, because all that's there is you've seen somewhere and once, starting with the controls and ending with what is happening. Not bad, of course, for the first project in the genre of the new developer, but they still have to work and work.
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