Description:
The game Blade of God: Vargr Souls is a harcourne action, as the developers themselves say, but we would define what is happening as a slasher with elements of a fighting game and role-playing projects, because the development of the character and your personal skills is far from last. Of course, everything that happened was wrapped up in brutal events and spiced up with an amazing soundtrack!
We prepared the game in the PG Soul Games studio, which is based in China and has not yet managed to excel in something special, but most likely, now everything will change for sure.
By the way, many owners of consoles are already outraged that this game very much resembles a series of God of War games ... which it certainly reminds of brutality and some other moments, for example, the name of the protagonist, which is Chaos, which is a little consonant with Kratos and so further, there are a lot of such examples. But this comparison will not do any good, because mobile platforms still cannot catch up with consoles, and if you remember that they are also developing, so far the chances look extremely meager.
If we consider our new product briefly, then we can immediately note that the game received decent graphics, quite interesting mechanics, worked out characters and a lot of controversial points that developers can quite fix, since the project has just started and is still in debugging stage.
Features of the game Blade of God: Vargr Souls for android:
Excellent graphics and dynamics;
Brutal gameplay and epic battles;
Scandinavian gods and many other elements;
It is possible to travel on animals;
A variety of weapons and equipment;
Big and dangerous bosses;
No advertising, at least not yet.
The disadvantages of the game:
I attend purchases and in general, the full version of the game with all chapters will cost somewhere in 10 dollars;
Although the mechanics are interesting, I would like more features.
Bottom line: the Blade of God: Vargr Souls project can shoot, but then developers will have to take a closer look at the mechanics of battles, because now most of the solvent audience will prefer something less dynamic or previously voiced analogs on consoles.
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